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・ Long Walk Home (Blind album)
・ Long Walk Home (disambiguation)
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・ Long Walk of the Navajo
・ Long Walk to Forever
・ Long Walk to Forever (film)
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・ Long Wall (Thracian Chersonese)
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Long War (mod)
・ Long War Journal
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・ Long Way Down
・ Long Way Down (disambiguation)
・ Long Way Down (G. Love & Special Sauce album)
・ Long Way Down (Goo Goo Dolls song)
・ Long Way Down (Keyshia Cole song)
・ Long Way Down (Robert DeLong song)
・ Long Way Down (Tom Odell album)


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Long War (mod) : ウィキペディア英語版
Long War (mod)

''Long War'' is a fan-made partial conversion mod for the turn-based tactics video game ''XCOM: Enemy Unknown'' and its expansion ''XCOM: Enemy Within''. It was first released in early 2013, and the latest beta version was released in August 2015. Almost every aspect of the original game is altered, creating a longer, more difficult campaign that presents players with more strategic choices and customization options. ''Long War'' adds a significant number of new soldier classes, abilities, weapons, armors, and usable items, and also introduces entirely new features, including soldier fatigue and improvements to alien units over the course of the game.
The mod has received praise from both video game journalists and from the base game's developers at Firaxis Games. Prior to the release of ''XCOM: Enemy Unknown''s sequel, ''XCOM 2'', Firaxis announced that ''XCOM 2'' would have built-in support for modding. ''XCOM 2''s lead developer pointed to ''Long War'' as a reason for that decision. Partially as a result of the increased modding support, ''XCOM 2'' is set to be exclusive to personal computers.
==Development and gameplay==

''Long War'' is a partial conversion mod for ''XCOM: Enemy Unknown'' and its expansion ''XCOM: Enemy Within''. It was first uploaded to NexusMods on 4 January 2013, with the latest version, beta 15f3, uploaded on 19 August 2015. The developers announced in July 2015 with beta 15f2 that they had finished adding new features, and that any future releases would only correct bugs or balance issues. At the time of its most recent release, the mod's credits section listed four core members, four senior contributors, 20 voice actors, and 27 contributors assisting with programming, art, sound engineering, translations, research, and porting the mod to Mac and Linux. The credits also lists three members of Firaxis Games, the base game's developer, who provided assistance. The team released separate versions for ''Enemy Unknown'' and ''Enemy Within'' until the end of 2013, and thereafter only released versions for ''Enemy Within''. ''Long War'' has been downloaded from NexusMods over 575,000 times by over 444,500 separate users.
The aim of the ''Long War'' mod is, in the words of its developers, to create "much deeper strategic and tactical play and a greater variety of problems to throw at the player". The mod makes changes to many of the game's existing features, adds entirely new concepts, and brings back concepts from the first game in the franchise, Julian Gollop's ''UFO: Enemy Unknown''. As the mod's name implies, a campaign in ''Long War'' takes significantly longer than a campaign in the unmodified game, with ''Eurogamer''s Chris Bratt estimating it at around 150 hours. The mod does have an option that significantly shortens the campaign, however.(at 3:20)
In the mod, the player begins the game able to deploy six soldiers at a time, up from the original game's four. This can be upgraded to eight, with certain missions allowing the player to bring as many as twelve soldiers. The number of classes that the soldiers can be is doubled from four to eight, with each original class being split into two in the mod. Each class has a corresponding class of cybernetic MEC soldier that they can be upgraded into. The mod also adds new classes of weapons including battle rifles, carbines, and sub-machine guns. These choices affect soldiers damage and movement compared to the assault rifle from the base game.(at 0:45) New usable items and armor types are also added. The mod increases the number of soldier abilities and gives players three choices instead of two when selecting new abilities each time a soldier levels up. Additionally, some of the abilities that were only available to one class in the base game became available to other classes in the mod. The mod increases psionic abilities, and gives players access to psionics earlier than in the base game. Underpinning all of these changes is a larger technology tree. Research also takes longer and has a higher cost.(at 1:20)
''Long War'' introduced several new concepts into the game. Soldiers that are sent on missions come back fatigued. If they are sent back out on another mission before resting off their fatigue, they return from the second mission with injuries. The combination of fatigue and much longer injury times requires players to maintain a larger number of soldiers.(at 2:10) The mod also adds improvements over time for the enemy forces. Over the course of the game, both the aliens and the EXALT paramilitary group introduced in ''Enemy Within'' conduct their own research, granting their units new abilities. The player has the opportunity to slow down this research by defeating the aliens or EXALT when they launch missions, and conversely the research happens faster when the player is unable to stop missions and when members of the council of nations that fund the player pull out of the council. It is difficult to halt their research completely, as the aliens capture a council nation early in the game and will occasionally launch missions with vastly superior forces that the player does not have a reasonable chance to defeat. The mod does, however, let players launch special missions to re-take council nations that fallen under alien control.(at 3:45)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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